Category Archives: tech

Things that are technical in nature

LoL + Processing

On the train back from NYC to Pittsburgh, I got the idea to hook up the LoL Shield directly to my computer, so that I could develop animations for it using a desktop graphics program. Using Jay Clegg’s Video Peggy … Continue reading

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Programming the LoL Shield using animated GIFs

A couple of weeks ago, I was hacking on the LoL Shield with Nathan Rosenquist, when we realized that it was really time consuming to use the spreadsheet program to build animations. Never fear, a quick python script later and … Continue reading

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Meggy Jr Sr progress

Over the past few days, I’ve been working on completing a project thats been on my mind for a while. The idea was to build a giant version of a MeggyJr RGB pixel game kit by Evil Mad Scientists, like … Continue reading

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Cicada flyover

Bam! High-def version of the video is available here. The system looks like this:

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Motion test on the camera rig

So this is what we’ve been working towards this past week. The above video is a nonsense trajectory with all four axis moving at the same time, just to show that they work. The system itself seems to be functional, … Continue reading

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Makin’ stuff with machines

This is what I’ve been up to for the past few days. Making some stepper motor mounts to retrofit a manual xy table into a stepper motor version. It’s basically just some machined aluminum standoffs, with an aluminum mounting plate … Continue reading

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Mendel Progress!

I’m building a RepRap Mendel 3d printer, using parts printed for me by my friend Marty on Makerbot 131, and hardware from ultimachine. Tonight’s project was to assemble all of the pieces that I could. I was able to get … Continue reading

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