Monthly Archives: August 2012

Rob Mug Box

Here’s a little piece that Kyle and I put together last year, as a response to Wafaa Bilal’s 3rdi project. The Rob/Mug Box tracks a target’s geolocation data: when the box is within range of that person, “mug” lights up; … Continue reading

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StickyMan, a thought experiment in manipulating gravity

I developed StickyMan (source here ), a quickie game idea during the Baltimore Hackathon a few months ago. The question I wanted to answer was, “What if Lode Runner got stuck in an Escher painting?”. The idea is that gravity … Continue reading

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Making gradients in Processing using OpenGL

I’ve been working on a display project using Processing, and wanted to add some linear gradients and fuzzed edges to make the display look a bit nicer. The example linear and radial gradient functions work ok, but are somewhat processor … Continue reading

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